The 4 Keys to Fun
-Putting Emotion into Play.
-Leading model for Gamification.
-100,000 Downloads.
-How games create engagement.
"Every designer should learn to read this language." will wright, Creator of the sims.
Hard Fun, People Fun, Easy Fun, Serious Fun.
Leadership(=Change) vs Management(Chaos)
#1.Audiunce
#2.Comfort! ("Make Disbelief Comfortable")
Avoid triggering disgust and phobias.
No Traditional Hard Core Game Mechanics.
#3 Controls & Camera
#4 Emotion
#5 Fun.
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