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Animating Brows
I really love watching the brows on people in both live action
movies and in animation. One of my mentors at the online animation school,
Animation Mentor described them as the shoulders of the face. Its something that
have been much more aware off when doing my planning for a shot. I will do an
additional video where I don't worry about the lip sync and just act out the
lines in my brows and eyes.
There are 2 films that really stand out to me when I think about
great brow animation; Ratatouille (which I think is still one of the most well
animated CG films ever made) and more recently with Puss in Boots (which blows
my mind animation wise as well), especially the Humpty character as he is all
head!
I try to approach the design of my brow shapes based on them being
one of 2 categories, Voluntary or Involuntary expressions:
A) Voluntary expressions: This is an expression where the
character is choosing to make that expression like when you are judging someone
or have a questioning look on your face. They tend to be more complex in shape
and are more asymmetrical. They are more controlled in movement and timing wise
can be over more frames.
B) Involuntary expressions: Expressions like surprise and disgust
that you don't have control over. They tend to be simpler in shape and are
more symmetrical. These expressions are faster time wise and sharper in their
movement.
Generally though, the shape change is quite fast - brow movements
tend to be much sharper than other body parts. They almost always lead the
movement of the head/body parts. This way, you will read the change because if
it is during the body or head move you will miss it and it also makes the
character look like he or she is thinking.
Ratatouille
In Pixar's Ratatouille the character Anton Ego really stands out
to me for facial animation. He is very reserved in his body movements with tight
gestures of the hands and small body weight shifts. However you think of him as
quite a cartoony character in that his facial animation is very broad.
This shot of Anton Ego has 6 main brow shapes or "ideas" as seen
in the images below. They don't change constantly, but are kept alive and are
involved throughout the acting by flexing or squashing within the current shape.
This way they keep moving, but they don't change so much that they complicate
the performance.
I really like in the first few eyes darts and how the brows
support these movements. When he looks left, the outer and middle parts of the
brow drop a little as the pupil moves away from the screen right part of the
eye.
I love the transition between frames 236 and 249 where not only do
you have the brows leading the body/head move, but the inner brows are leading
the outer part of the brow movements. So you get that lead and follow. Normally
you would not want to do that any more than 1 frame.
But what I like so much about this transition is that rather than
going from pose A to pose B there is a breakdown in there. This gives it a bit
more overlap and arcing shape in the movement as well. If you had of just gone
from pose A to B without the breakdown it would have felt like the the brows
were just rotating.
So its important to add breakdowns in the bigger brow shape
changes just like you would in a body or head movement.
To finish off the move it has a really nice overshoot and then
settles back down into a shape that is not as intense as the overshoot with an
ease in which works well as that ease in is there to really as an effect to
scare the guy. So its quite a controlled movement.
Puss In Boots
I love this shot for two reasons - the facial animation on Humpty
is amazing and.... its got the "ooooooh" cat! Haha!
The brows in this shot are used so well to really support the
other movements in the face and too get the sadness and internal struggle across
with the little twitches and changes.
Like the Anton Ego shot where his eye darts where supported by
small shifts in the brow shape, at the start of this shot Humpty blinks and
there is a small compression in the brows to show the skin pulling down over the
eyes which really keeps everything connected and adds to that fleshy
feel.
At frame 26 you can see the inner brows leading the body movement
and expression change where they go down first. The brows then tense up and move
down even further at 39 to really help sell that face compression with the mouth
and cheeks.
I love the little staggered drops between frames 63 and 80. Adds
some texture to the movement, but also helps to show that internal thinking and
struggle going on inside the character.
The brows lead again going up at 81 before the head. They lead by
2 frames here before the head comes up on 83-84.
All the little twitches and movements at the end are great as
well. He is starting to break down and has a really nice involuntary feel to
it.
Anyway... hope this all makes sense! Let me know if you have any
questions. And remember, this is just stuff I have observed and found that has
worked for me when animating, but I am sure there are many other great ways to
do all of these things too.
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