9/20/2012

1: SQUASH AND STRETCH
This is the first rule of animation. Squash and stretch are not only the deformation of the shape,
but are also finding the right contrast beetwen the pose, a "closed" pose (squash) and a "open" pose (stretch).

The contrast are very important in the animation process cause
MORE CONTRAST=CLEAR READING


2:ANTICIPATION

Anticipation: The anticipation of an action help the audience to understand the action...ergo,
the action without anticipation can't be exist....
When you do it an animation you must think always "i must drawing this pose..so i need the CONTRARY FORCE of this pose. One of the best samples are the baseball player..first to throws the ball charge the body over in the opposite force of the action... As we can see also in that case we have creates CONTRAST ANTICIPATION

3:STAGING
 
The staging are the position of character on the screen, the composition of scene.
Also staging can be considereed the clearity of silouhette. The staging are very important cause a good composition in the scene cause a better understanding of the animation by the audience...
In the sample as we can see, there are a good silouhette and a bad silouhette.
In the bad the cup are invisible..the legs caused confusion...also in the bad composition, the character are half-cuts and are too big...

4:OVERLAPPING & FOLLOW TROUGH
Overlapping and follow trough are the physical reactions gived by an action..
In other words EVERY ACTION CAUSES A FOLLOW TROUGH AND A OVERLAPPING on the parts attached at the body as the hars, a cap, etc...We called this parts "appendices" Analyzes this
two rules: FOLLOW TROUGH: When the appendices follows the arcs and the action lines of the animation, this process, are called FOLLOW TROUGH. Please looking at the sample above. OVERLAPPING When the action finish, there are a late of this stop beetwen the various appendices. This late where the ACTION OF THE APPENDICES FINISH AFTER THE POINT OF STOP OF THE TOTAL BODY, are called OVERLAPPING

5:SLOW IN and SLOW OUT
This rule are very important cause cause the slow in and the slow out gives at the animation fluidity and naturalness. Normally we can operate on two ways to makes slow effect; With the spacing and with the timing: SPACING If we adjust more drawings at the begin of an action and more drawings at the end of an action do we have slow in and slow out; As we can see on the pic above the chart are stuctured in this way.. When an action begin and an action finish?An action involved in an animation are gived by the arc used for the animation. When begin the arc there are the begin of an action, when finish this arc there will be the end of the action. TIMING If we operate with the timing we gived 2 on the x-sheet at the begin of the action, 1 in the middle and 2 at the end of the action. That's are the way used by the old Disney's animators. THE GOOD WAY Anyway the better way are to combined the 2 methods. The spacing where adjust more drawing, and the timing. That's will give you a better fluidity, and overall a good timing without compromised the action

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